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최근 수정 시각 : 2024-09-25 20:16:36

Satisfactory/패치 노트/1.0

파일:상위 문서 아이콘.svg   상위 문서: Satisfactory/패치 노트
파일:satisfactory logo full color small.png
마일스톤 M.A.M. 연구 건물
대체 제작법 아이템 토착 생물
유체
자원 싱크
보너스 프로그램
게임 플레이 팁 업데이트 패치 노트
도전과제


1. 개요2. 1.03. 1.0.0.14. 1.0.0.25. 1.0.0.3

1. 개요

Satisfactory의 정식 출시 첫 번째 버전인 1.0 내역을 모아놓은 문서이다.

2. 1.0


대한민국 표준시 기준 2024년 9월 11일 0시 0분에 공개되었다. 앞서 해보기와 다르게 실험 버전 없이 즉시 공개되었다.
Patch Notes: Satisfactory 1.0 – Build 365306
[인트로 원문 보기 (영어)]
Hi Pioneers!

Our Early Access journey has come to an end, and what a journey it’s been, after more than 5 years of adding features, fixing bugs, and improving the game with your feedback, we are happy to finally release the 1.0 version of Satisfactory!

We are sending 1.0 off with MANY new features and changes, so grab some snacks and get ready to go through the patch notes while you are downloading the update :)

As always, if you encounter some issues with this new release, please let us know over at our QA Site https://questions.satisfactorygame.com/ We always appreciate your feedback, and we’ll try to address any new issues ASAP.

Thank you so much to all of you for your support so far, it has been invaluable for us <3

TIER 9

The final Phase of Project Assembly, Phase 5 is now available, meaning players can finally complete Project Assembly and Save the Day (and finish the game).

Phase 5 grants access to Tier 9, featuring 5 new end game Milestones with new buildings, resources, production lines, and crazy sci-fi features that push FICSIT technology to the limit.

If you would like to see the new additions in motion, please check out our teaser video on them:


There are new buildings, production lines and features to play around with, these include:
파일:Satisfactory 1.0-a.jpg

CONVERTER

This building utilizes Strange Alien Matter, aka S.A.M., to enable matter conversion and transmutation. It can be used to convert one raw resource into another, for example Limestone into Iron and Copper into Caterium, allowing players to put resource nodes to good use that might have been neglected otherwise.

It is also used for various processes essential for the development of other Tier 9 technology, such as the production of the synthetic metal Ficsite and the generation of Excited Photonic Matter.

QUANTUM ENCODER

The most high-tech production building in the game. The Quantum Encoder is used to produce the most complex parts, down to the quantum level, such as Superposition Oscillators and Neural-Quantum Processors.

The Quantum Encoder requires Excited Photonic Matter to operate and produces Dark Matter Residue as a byproduct.

CONVEYOR BELTS/LIFTS MK.6

This is the final and fastest conveyor belt in the game, it can transport up to 1200 items per minute (up from 780 from Mk.5).

This should be particularly exciting for those who want to utilize their Pure Node Overclocked Mk.3 Miners to their full capacity without being bottlenecked by Mk.5 Belts, or if you just like seeing items be transported as fast as possible.

BLUEPRINT DESIGNER MK.2 & MK.3

You wanted bigger Blueprint Designers... so here they are. Since Update 7 the Blueprint Designer has been available in Tier 4, with a size of 4x4 foundations (or 32x32x32 meters).

With Satisfactory 1.0, you will also be able to unlock the Blueprint Designer Mk.2 (5x5 or 40m3) in Tier 6 and the Blueprint Designer Mk.3 (6x6 or 48m3) in Tier 9.

The size increases greatly expand the use cases and options available with Blueprints.

FICSONIUM

Ficsonium is a new nuclear resource unlocked in Tier 9 that can be used to power Nuclear Power Plants.

It uses Plutonium Waste for its production, and unlike Uranium and Plutonium it does not generate its own waste.

This means you will finally be able to get rid of all your nuclear waste, at the cost of setting up this highly demanding and extremely radioactive production line.

PORTALS

Portals can be used by pioneers to allow near-instant travel between factories, but space-time travel does come with a cost, namely in the form of Singularity Cells and massive amounts of power.

파일:Satisfactory 1.0-b.jpg

MAM

This time bringing a long-awaited use to the Mercer Spheres, Somersloops and SAM! With the new Alien Technology research in the MAM, you can unlock new goodies such as:

DIMENSIONAL DEPOT

A favorite feature of ours, the Dimensional Depot allows you to use alien technology to upload resources to another dimension, which allows resources to be used at any time while building and crafting!

Both Mercer Spheres and S.A.M. are required to unlock and build the Dimensional Depot, as well as upgrade its storage and upload speed capacities in the MAM.

ALIEN POWER AUGMENTER

This building uses Somersloops to amplify the power produced on a power grid. The more total power that is being produced on the grid, the more power will be generated by the Power Augmenter.

You can also boost this further with Alien Power Matrices created with the Quantum Encoder.

ALIEN PRODUCTION AMPLIFIER

As an alternative to the Power Augmenter, Somersloops can also be used to boost production by inserting them into a production building.

This greatly boosts the resource output of that building without requiring any additional resource supply, but instead significantly increasing the power consumption.

파일:Satisfactory 1.0-c.jpg

HUB

The HUB has now gotten a finalized version. In here you will be able to find a much cozier place to relax after some factory building (and also do your business).

It also contains a brand-new locker you can interact with to finally access some highly requested features:

PIONEER COSMETICS

You can now change the appearance of your pioneer to your liking. These changes all work in Multiplayer/Dedicated Servers so you can give your own personal touch to your multiplayer sessions.

HELMET & BUILDGUN SKINS AND TRINKETS

Several helmet options are now available to customize your pioneer’s appearance, along with different skins for the Build Gun and even various Build Gun trinket choices.

CHARACTER COLORING

Your pioneer’s colors can now be fully customized, allowing your suit to look exactly the way you want it.

These changes apply to equipment as well!

파일:Satisfactory 1.0-d.jpg

FACTORY COSMETICS

Of course, we didn’t forget about the looks of the factories themselves, so now you have a new set of buildings and new customizer options to really make your factory shine. They can all be found in the AWESOME SHOP.

AWESOME SHOP

Steel Framed Windows
This pack in the AWESOME Shop now includes 3 new types of windows in addition to the existing ones:
Construction Fences
This new pack in the AWESOME Shop includes:
Metal Barriers
This new pack in the AWESOME Shop includes:

Paint Finishes
These are purchased individually
BALANCING

Milestones changes
Phase 4 costs
Recipe changes
New parts and recipes
New alternative recipes
Drones
Biomass Burner
Fuel Generators
MAM changes
Hard Drive rerolling and saving
QUALITY OF LIFE

Straight conveyor belts
Straight railways
Free placing signals
Blueprint dismantling
BUILD SYSTEM
Clearance
NARRATIVE
There is now narrative and lore in the game. We implemented this in a way which won’t be intrusive for existing players since Satisfactory is still a factory building game at its core, but there should still be a lot of interesting lore to dive into for those who were looking for more details about FICSIT, A.D.A., Project Assembly and more!

If you would like to hear even more details regarding the narrative, please check out this video:


WORLD

We have done an extensive polish pass of all the areas and assets in the world, which is now fully completed and been given a lot of care an attention from all angles.

This includes major polish for water, waterfalls, lakes, rivers and oceans getting a major overhaul.
The world vista has been reworked and updated.
All rewards, creatures, hazards and obstacles have been polished for every area.
Previously unfinished areas like Jungle Spires, Southern Forest, Bamboo Fields, etc are now finalized.
Every area in the world has been given ambience, sound and atmosphere polish and improvements.

And lastly, Resource Nodes have received visual polish as well as significant changes to some placements. Various Nodes have been moved, changed, removed, and added to improve the overall experience and resource distribution across the world.

This might require you to rebuild portions of your factory if you use the nodes which were removed or had their type or purity changed.

If you would like to know a lot more of the specifics you can check out this video our CMs made about the changes:


There are also some detailed map diagrams with the changes that you can find in the description of the video.

PROGRESSION

If you’re continuing a save from a long time, certain narrative elements might not trigger as they would in a new playthrough, you might also have to re-do certain things like Milestone unlocks given that messages have now switched around or fix-up your factories given the World and Balancing changes that have come with 1.0.

You can continue your playthrough in its entirety in any old save (Even saves from our very first release in 2019 should be supported!) but you will miss out in some of these aspects.

If you want to experience all the story elements properly, we recommend starting a new game from the beginning to get the full experience in its entirety.

ACHIEVEMENTS
Achievements are finally here as part of our 1.0 release, so you can enjoy doing some achievement hunting to try to complete them all.

Please note that achievements are not retroactive and are only tracked from now on, so certain actions might have to be repeated to unlock some achievements, this could be yet another reason to make playing the game from the start worth it.

OPTIMIZATIONS


SAVE SYSTEM OPTIMIZATION

Saving and Autosaving should now take considerably less time than ever before. This should make it so the autosaving happening is a lot less disruptive and will be especially noticeable in big factories!

LIGHT WEIGHT INSTANCES - ACTORS

We’ve optimized the way we handle how foundations and walls are handled so you should now be able to build foundations without having to sacrifice as much performance/loading times for it later on, your existing saves will also benefit from these changes which in some of the mega factories we’ve seen should be a very significant improvement.

CONVEYOR ITEM REPLICATION, SCALABILITY & RENDERING REWORK

There should now be some significant improvements in the look of items traveling on conveyor belts in Multiplayer, as well as some significant improvements in performance for big saves with a lot of conveyor belts.

TRAIN REPLICATION REWORK

Trains should now be a lot better to drive around when playing in Multiplayer, as well as watching them be self-driven there should be a significant decrease of rubber-banding overall thanks to all the improvements.

ONLINE INTEGRATION

There are many new settings that you can apply to a session. Now you can play singleplayer with all the multiplayer capabilities disabled. You can now play exclusively using Steam to connect, or exclusively use Epic Online Services, as well as choose to have Crossplay between both platforms.

Account linking has also changed allowing more flexibility, as it can now be managed entirely from Epic’s website by logging into a linked account.

DEDICATED SERVERS


They have been fully reworked and are now complete, they should also work better than ever. We’ve resolved a lot of lingering issues with dedicated servers, and we plan to focus on addressing more issues that you might find from now on.

The servers are now faster to download with a smaller size, and easier to install as they only use port 7777 UDP/TCP. We now correctly bind to IPv4 and IPv6 simultaneously, so you no longer need to use the multihome command line. You can now run it as windowed or as just console. Additionally, there is now TLS support for added security.

We’ve also improved the in-game UI/UX to tweak all the session settings or advanced game settings. Additional to the now-adjustable server settings, you can now also download a save from a server to continue playing locally if you’re the server admin.

We have added support for an HTTP API, so it is now possible to create applications to communicate with the dedicated server for those who are interested in developing tools for it :)

BUG FIXES

This time around, we have fixed such an overwhelmingly massive number of bugs since the last update, at the time of writing we have 3,312 bug tickets marked as fixed and 92,052 submits having been made in our build management system since the last public update (v0.8.3.3).

To make the patch notes more enjoyable for everyone, instead of being 50+ pages of bug fixes which would drown the info about the other goodies, we’ve decided to keep the patch notes more focused on new content and major changes.

This also gives us the opportunity to start fresh with knowing what you all care about for us to fix and for you to let us know if we forgot anything important (or broke it again, whoops).

You can give us all your bug related feedback in our QA Site, we read it every day: https://questions.satisfactorygame.com/

Anything you post here will help us fix those issues in future patches!

3. 1.0.0.1

Patch Notes: v1.0.0.1 – Build 366202
[인트로 원문 보기 (영어)]
Hi Pioneers!

Hello again everyone, we want to say thanks for such an amazing reception to our 1.0 release. It has been incredible for all of us, and we really appreciate your enthusiasm

With that said, we have noticed that some of you are having issues that might prevent you from playing, so here are some fixes that will hopefully allow you to enjoy the game as well

If there are other problems that you still think need to be addressed, please let us know over at our QA Site https://questions.satisfactorygame.com/ Your posts have been extremely helpful so far and we read them all every day

Most of the team is taking a small break this Friday and Monday to recharge our batteries after the release, so we might take a bit more time to prepare the next set of fixes

In the meantime, you can check our Known Issues section below for information and workarounds if you’re still experiencing issues.

We hope you all continue enjoying our game and have a lot of fun over the weekend. See you soon <3
BUG FIXES
UI
DEDICATED SERVERS
KNOWN ISSUES

[Installation] 1.0 doesn’t download

[Installation (Steam)] There is an .exe error when launching the game
There are languages missing
I Can't Switch supported Languages (workaround available)

Plugin Error on launch (workaround available)

[Crash] Shader Cache (workaround available)
I can’t see the Early Access reward (Epic Games)

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be caused by broken AMD GPU drivers. Some workarounds on current drivers are:
Mouse sensitivity feeling sluggish with V-Sync turned on
Players starting at tier 2 on Dedicated Servers

4. 1.0.0.2

Patch Notes: v1.0.0.2 – Build 367101
[인트로 원문 보기 (영어)]
Hi Pioneers!

Hello again everyone, We have been monitoring the issues some of you are having since we released and today we have a potential fix for one of the most prominent crashes with no workarounds that we have identified

After this patch, crashes related to Conveyor Belts/Lifts (AFGConveyorItemSubsystem) should hopefully be solved for everyone

This patch exclusively contains fixes for this issue, given its severity we didn’t want to wait for these fixes to be out so everyone could enjoy playing through the weekend :)

We have more fixes on the way for other issues being prepared and verified but in the meantime, Remember to upvote and post about any other bugs or issues in our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, we hope you all continue to enjoy our game <3
BUGFIXES
KNOWN ISSUES
[Installation] 1.0 doesn’t download [Installation (Steam)] There is an .exe error when launching the gameThere are languages missing
A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)
Plugin Error on launch (workaround available)
[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://www.pcgamingwiki.com/wiki/Glossary:Command_line_argument

I can’t see the Early Access reward (Epic Games)
Everyone that has supported us during Early Access will receive some rewards upon starting up the game in 1.0, in the form of a new Helmet, Build Gun, and Trinket for said gun.

These rewards currently don’t appear on the EGS version of Satisfactory 1.0 - we know who you are and are currently working on getting this sorted! Thank you all so much for all the support!

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
Mouse sensitivity feeling sluggish with V-Sync turned on
Players starting at tier 2 on Dedicated Servers

5. 1.0.0.3

Patch Notes: v1.0.0.3 – Build 368883
[인트로 원문 보기 (영어)]
Hi Pioneers!

Hello again everyone, today we have a decently big patch with a LOT of bug and crash fixes, as well as other changes like updated community translations and more!

There are still some issues we’re looking into addressing and investigating, so please continue to let us know your feedback regarding our 1.0 Release, it helps a lot

If we happened to introduce any new issues with this patch or if there are other issues we may be forgetting, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you all again soon, We’re super happy to see you all still enjoying our game <3
BUGFIXES
KNOWN ISSUES
TECH ART
UI
AUDIO
WORLD
DEDICATED SERVER
LOCALISATION
KNOWN ISSUES
[Installation] 1.0 doesn’t download
[Installation (Steam)] There is an .exe error when launching the game
There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)
If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch (workaround available)
This is related to mods installed. Mods currently do not work with 1.0 so please make sure to disable or even delete all your mods, until they are updated!

[Crash] Shader Cache (workaround available)
Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)
This issue seems to be due to driver issues. Some workarounds on current drivers are:
Mouse sensitivity feeling sluggish with V-Sync turned on
We’re currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.



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